![]() ![]() Being able to resupply and repair your units is crucial, and no deck can go without it. Having at least one card of supply trucks is always good practice. Remember that you can always choose to delete it during deployment if you feel you don't need one. You're using this slot not only for the supplies but for the tactical flexibility of owning a FOB. It is always good practice to have a FOB in your deck, teams need supplies to win games and in all but the most specific cases it's almost always better to have a FOB. While it does have a gun capable of defending itself, it will trade poorly against enemy tanks and should avoid combat unless absolutely necessary. Use the T-72K1 to capture heavily contested sectors or leave it at spawn to secure yourself against cheap helicopter flanks. It's best to take the cheapest and most readily available unit possible.Ī fairly sturdy tank CV. Not much to say here, it's almost never worth it to buy lightly armored vehicle CV's as they reduce availability and don't provide any real survivability. After you've dropped off your CV, the helicopter they come in can function as a solid fire support unit or be placed on the flanks to prevent enemy sneaking.Ī cheap, fast and readily available jeep CV. Use Infantry CV to cap important sectors (such as your spawn) and town-heavy sectors. Having a 5man squad instead of an easy to spot, poorly armored vehicle can save you a lot of trouble, especially in zones that the enemy enjoys bombing. Infantry CV's are small and hard to spot, and most of all very beefy. ![]() ![]() A good Soviet deck acts as the "swiss knife" of their team, powerful on their front while having tools to support their teammates in any situation.Ĭommand Infantry in a rocket pod helicopter is the crème de la crème of CV choices. Indeed, you're spoiled for choice when deck building and this can be very intimidating for some people. Offset your cost efficiency disadvantage but controlling the open fields with powerful tanks and even things out for your infantry with effective fire support such as the Buratino and 4HE tanks.ĭespite their disadvantages, Soviets are one of the most adaptable factions in the game and have a tool for every conceivable situation. Very few of your units are effective on their own, and your deployments should reflect this. You'll have to use your units intelligently, and having them support each other is much more important than it is in other nations. As the Soviets, you will simply have less units than your opponent due to the relative cost of your units compared to other factions. They key to performing well with Soviets is unit preservation. ![]() Soviets are at their weakest when spread across many flanks, as their units are simply too expensive and specialized to cover multiple areas at a reasonable price. Soviet units are heavily specialized and not cost effective, many of them have a very specific role and will require support from other specialized units to stay alive. Soviet decks perform best when focused on a singular front, using the sheer quality of their units to force a breakthrough and crush the enemy line. In general, USSR units are expensive but well armed, which reflects in the deck's playstyle. Units also have morale which can degrade when it is under heavy attack, reducing the unit's combat effectiveness and potentially causing it to rout, leaving it unresponsive to player commands.Deck Code: like to show you guys one of my favorite decks, USSR. Players can manage these attributes by deploying supply units which repair and re-arm units. Units in the game have several attributes such as their amount of fuel or ammunition If a unit runs out of fuel or ammunition, it will be unable to move or shoot, respectively. The opposing sides will typically start on opposite sides of the battlefield, with both parties being awarded an initial amount of deployment points that determine how many units they can spawn at the start of the battle. choosing between infantry with anti-aircraft or anti-armor capabilities, or whether to deploy air-superiority aircraft or ones suited for supporting ground forces. The player can choose from infantry, various forms of armored units, air forces, and naval forces, with further customization available, e.g. The player can decide which units they want to deploy before a battle, creating a deck of specific individual units. The battlefield is viewed from a top-down perspective, giving the player an overview of the action. The game is set during an alternate histor圜old War where the Soviet Union doesn't collapse. Wargame: Red Dragon includes 21 nations and over 1,900 units to play with. ![]()
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